Exterminatus - Rival Species 2


Welcome to the Exterminatus (EX) website.  EX is a team based, Warhammer 40,000 themed, total conversion for the Source game engine (as used in Half-Life 2). EX is being developed by the team that brought you Rival Species for Half-life.

The Extermintus beta has been opened to the public for several years. You can download the latest beta from the Downloads page and play it yourself.

News

Alpha 8.47 - Mics and Maps

Alpha 8.47 features a new map from EX regular DontAsk, a batch of new sounds from voice actor Bulwark and a a batch of tweaks and enhancements to existing ex maps.



Installer Alpha 8.47 ( 959.96mb )

Zip File Alpha Patch 8.47 ( 114.61mb )

A notable milestone has been reached with all the new maps, sounds and textures in this alpha, the EX installer has exceeded 1 gigabyte in size for the first time.

The ModDB mirrors unlock at 12:00 GMT, if it's busy or not working the installer can be downloaded from 40ksource.com.  Please try the ModDB first.

Install the Source SDK Base 2013 Multiplayer
  • Navigate to the "Tools" section on your Steam games "Library"
  • Install the "Source SDK Base 2013 Multiplayer"
  • Run the Source SDK Base 2013 Multiplayer at least once.
  • You can exit once the menu has finished loading.

Install the latest Exterminatus Alpha
  • If you already have a copy of the EX alpha, delete it.
  • Run the alpha installer and follow it's instructions.
  • Restart Steam.  You should now see both the Exterminatus Beta 8.38 and Exterminatus Alpha listed in your library.

Features
  • New map ex_fortress by DontAsk4470.  It's his first map and it hasn't been tested in multiplayer yet, so expect some rough edges.

Tweaks
  • New Carnifex talon sounds by Bulwark
  • New Devourer firing sounds by Bulwark
  • New marine battle cries and deaths recorded bu Bulwark.
  • Marine classes now have their own unique battle cry along with the generic ones.
  • New imperial decals, door and crate textures to replace the old Source textures
  • Updated version of ex_forge, ex_valley and ex_orbital using the new textures and decals.
  • More progress on the single player tutorial map ex_tutoiral_2016.

I still have many more recordings from the marvellous voice actor and community contributor Bulwark to edit and script into EX, so you can expect to hear more from him.  The tutorial level is still being worked on, but I think i'll start on the new carnifex weapon combo with dual devourers next week.

by ChromeAngel - Today at 11:47:26 AM - Discuss

Alpha 8.46 - For your consideration

Alpha 8.46 is all about tuning up EX , fixing a bug and polishing up existing assets.  There is not much to be seen this week because the tutorial scripting and the player collision code have been such unproductive time-sinks.  I very nearly didn't bother releasing this alpha, but then I figured that I might as well let you see what did get done this week.



Installer Alpha 8.46 ( 945.23mb )

Zip File Alpha Patch 8.46 ( 86.67mb )

The ModDB mirrors unlock at 13:00 GMT, if it's busy or not working the installer can be downloaded from 40ksource.com.  Please try the ModDB first.

Install the Source SDK Base 2013 Multiplayer
  • Navigate to the "Tools" section on your Steam games "Library"
  • Install the "Source SDK Base 2013 Multiplayer"
  • Run the Source SDK Base 2013 Multiplayer at least once.
  • You can exit once the menu has finished loading.

Install the latest Exterminatus Alpha
  • If you already have a copy of the EX alpha, delete it.
  • Run the alpha installer and follow it's instructions.
  • Restart Steam.  You should now see both the Exterminatus Beta 8.38 and Exterminatus Alpha listed in your library.

Tweaks
  • Tweaked plasma weapon particles, thanks to DontAsk4470 for the particle effects.
  • Tweaked the ambient idle sound to turrets, so louder and more continuous.
  • Polishing some more of the old 40k computer props to use double the texture resolution.
  • Finished polishing up the portcullis door prop, you can see this in the orbital cargo bay.
  • Aesthetic tweaks to ex_ichar_IV.  Replacing a some HL2 props and textures with 40k versions.

Bug Fixes
  • Fixed the carnifex venom cannon combo not playing it's firing sound or using the venom cannon tracer.

The tutorial level is still being worked on, but progress is much slower than I had hoped.  I really need a better plan on what exactly the tutorial is trying to teach.  So far i've got by without adding any special hacks in the code for use by the tutorial, but it's very temping to code around all the menus and game rules.

I have been attempting to get players to pass through their team mates, to prevent dreadnaghts trapping themselves in the red room, but have very little success as far as I can tell.  

EX now has more voice actors that I know what to do with.  I've been handing out lines to Bulkwark and Ancient for them to reocrd.  Pity we don't have as many coders as voice actors :/

by ChromeAngel - July 10, 2016, 11:25:43 AM - Discuss

Exterminatus Alpha Version 8.45

Alpha 8.45 is heavily based in polish, tweaks and balance changes.  An early version of the tutorial map is included in the patch, but is not worth testing yet.



Installer Alpha 8.45 ( 940.28mb )

Zip File Alpha Patch 8.45 ( 75.1mb )

The ModDB mirrors unlock at 13:00 GMT, if it's busy or not working the installer can be downloaded from 40ksource.com.  Please try the ModDB first.

Install the Source SDK Base 2013 Multiplayer
  • Navigate to the "Tools" section on your Steam games "Library"
  • Install the "Source SDK Base 2013 Multiplayer"
  • Run the Source SDK Base 2013 Multiplayer at least once.
  • You can exit once the menu has finished loading.

Install the latest Exterminatus Alpha
  • If you already have a copy of the EX alpha, delete it.
  • Run the alpha installer and follow it's instructions.
  • Restart Steam.  You should now see both the Exterminatus Beta 8.38 and Exterminatus Alpha listed in your library.

Balance
  • Buffed warrior health from 170 to 205 (equal to 1 more bolt hit).
  • Reduced the cost of the warriors venom cannon from 75pts to 50pts.
  • Nerfed the warriors venom cannon from 60% to 50% of the carnifex venom cannon.
  • Tweaked the biovore weapon so it can fire a (inaccurate) barrage of up tp 5 spores in rapid succession, but then require a long period to regenerate new spores.

Tweaks
  • Added a tracer effect to the venom cannons, thanks to DontAsk4470 for the particle effect.
  • Added an ambient idle sound to turrets, so you can tell when one is near and "alive".
  • Polishing some of the old 40k computer props to use double the texture resolution.
  • Started work polishing up the portcullis door prop (top half is done), you can see this in the orbital cargo bay.
  • Aesthetic tweaks to ex_hive.  Replacing a dev texture and some HL2 props, added some details to the lift room.

I've started work on the tutorial level, but it's not presentable yet.  I will be working on the tutorial some more next week.  I am also had some discussions with Bulwark, a voice actor, who has volunteered to record some more dialog for EX.

by ChromeAngel - July 03, 2016, 08:27:15 AM - Discuss

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About Exterminatus

Two teams/species featured in the first version of EX are the Imperium of Man (represented by tactical marines of Ultramarines chapter of the Adeptus Astartes) and Tyranid Hive Mind (represendted by creatures of Hive Fleet Behemoth).

Each map plays through a series of objectives, capturing the final objective delivers victory to your team. Players that do well in combat or by capturing objectives are rewarded with the option to play better classes. Each team has five playable classes, each with their own weapons and play style.


More information about the gameplay of EX can be found in the player manual we are writing. If you have any questions please feel free to post them on the EX forum.

 

All trademarks (c) by GAMES WORKSHOP Ltd. This project is in no way affiliated with GAMES WORKSHOP.