Exterminatus - Rival Species 2


Welcome to the Exterminatus (EX) website.  EX is a team based, Warhammer 40,000 themed, total conversion for the Source game engine (as used in Half-Life 2). EX is being developed by the team that brought you Rival Species for Half-life.

The Extermintus beta has been opened to the public for several years. You can download the latest beta from the Downloads page and play it yourself.

News

Beta 8.21 - Is that a Lictor I hear?

Exterminatus Beta 8.21 massively improves on the Lictor cloaking effect used in the version we released in January, adds a whole new map and inclues a great deal of new sound effects.


Download Beta 8.21 (636,953 KB)

Installation instructions
  • Install the "Source SDK Base 2013 Multiplayer" to your steam library (it's listed under "tools").
  • Run the Source SDK Base 2013 Multiplayer at least once.  You can exit once the menu has finished loading.
  • If you already have a copy of the EX beta, delete it.
  • Run the Beta installer and follow it's instructions.
  • Restart Steam.  You should now see both the Exterminatus Beta 8.21 listed in your library.



Since the last Beta a considerable amount of rebalance has been done to tweak the Tyranid team.  Genstealers have been elevated toa reward class, reducing the Tyranids easrly game advantage in speed and access to shortcuts.   The new Lictor cloak required a substantial amount of tweaking since the Lictor is now rendered completely invible to his prey.  Zoanthrope's healing ability is now part of the default wargear and is triggered using the Reload key, but has been nerfed to reduce the health it grants to most classes.  Biovores can now bombard targest without fear of hurting their teammates (and being penalised points for friendly fire) while actually doing more dmage to their intended targets, however the rate of fire has been reduced to keep tem from being overwhelming.

On the marines side of the mod, Tarantulas now handle damage much more like regular teammates resisting friendly fire and flames in general.   The Specialist's Maltagun and Plasmagun have both been upgaded to bring tem onto par with the Flamer.  The veteran classes powersword now cuts through Carnifex armor, making it much easier to take out the big bugs from up close.  The marine also have a batch of new sound effects and battle cries, thanks to DontAsk and Stormwolf597.



The new map in version 8.21 is called ex_forge, and is set on an imperial forge-world, an industrialised planet wher a great deal of the imperium's tools, machines and weapons are constructed.  ex_forge features 5 capturable objectives, each with multiple aceess routes and an extensive set of air ducts allowing the regular routes to be bypassed.  DontAsk has provided whole new sets of ambient machine noises and adeptus mechanicus decals for this map.

Since Bloodravens replaced the Ultramarines in Beta 8.10 i've been working on the chapter skin packs to make them work with the latest version of EX.  You can find skin packs for most of the major chapters on the 40ksource.com downloads page.  I'm hoping to extend these packs in future to include battle cries specific to their chapters for which we need voice actors to record the lines.

As usual there is a large number of niggly bugs and minor asthetic improvements throughut the mod that just make 8.21 that much more polished than the version we released in January 2015.  A full chnage log can be found on the EX ModDB page.

If you're wondering what to expect to see from EX next, StormWolf597 and Wikkyd have been working on a Dreadnaught player model for the marine team...

by ChromeAngel - Today at 10:03:49 am - Discuss

Release Candidate 8.21

The Beta 8.21 release candidate is a dry run test for the next Beta version.  The release candidate is only being deployed as a full install, like the Beta.  8.21 features new builds of ex_forge, ex_hive and ex_orbital, new graphics for ex_hive and ex_forge, updated marine footsteps, new skins for the servo skulls and missile launcher and a flameproofing the Tarantula.



Installer Beta 8.21 release candidate (636,987 KB)

Installer Beta 8.21 release candidate (on Google Drive)

The FTP is on the blink again, so i'm relying on ModDB to authorise and distribute this version.  Until they get their finger out i'm just going to post this with a Google Drive link in it.

Install the Source SDK Base 2013 Multiplayer
  • Navigate to the "Tools" section on your Steam games "Library"
  • Install the "Source SDK Base 2013 Multiplayer"
  • Run the Source SDK Base 2013 Multiplayer at least once.
  • You can exit once the menu has finished loading.

Install the latest Exterminatus Release Candidate
  • If you already have a copy of the EX Beta, delete it.
  • Run the Release Candidate installer and follow it's instructions.
  • Restart Steam.  You should now see both the Exterminatus Beta 8.21 listed in your library.

Balance
  • Buffed the Tarantula slightly by making them fireproof.

Bug Fix
  • Fixed silent marine footsteps.

Tweak
  • Added overview graphics to ex_hive and ex_forge.
  • Added thumbnail graphics for ex_forge.
  • Added servo skulls to ex_hive and ex_forge.
  • Added imperial forcefield plyons to ex_orbital.
  • Added glowing lights to the servo skull and missile launcher (thanks to DontAsk).

I am planning on recoding demos of the test games on the RC for promotional purposes, so please be on your best behaviour Wink

by ChromeAngel - May 02, 2015, 01:44:38 pm - Discuss

Beta 8.20 Release Candidate

The Beta 8.20 release candidate is a dry run test for the next Beta version.  The release candidate is only being deployed as a full install, like the Beta.  8.20 features new builds of ex_forge and ex_hive, updated sounds for the warrior's attacks, new weapon collect sounds for both teams and a nerf to the Zoanthrope's healing power.



Installer Beta 8.20 release candidate (628,338 KB)

The FTP is on the blink again, so i'm relying on ModDB to authorise and distribute this version.

Install the Source SDK Base 2013 Multiplayer
  • Navigate to the "Tools" section on your Steam games "Library"
  • Install the "Source SDK Base 2013 Multiplayer"
  • Run the Source SDK Base 2013 Multiplayer at least once.
  • You can exit once the menu has finished loading.

Install the latest Exterminatus Alpha
  • If you already have a copy of the EX alpha, delete it.
  • Run the alpha installer and follow it's instructions.
  • Restart Steam.  You should now see both the Exterminatus Beta 8 and Exterminatus Alpha listed in your library.

Features
  • New weapon pick up sounds for each team, by DontAsk.
  • New ambient sounds for ex_forge and ex_orbital, by DontAsk.

Balance
  • Nerfed Zoanthrope healing, rather then a flat 35 HP to give 8% of the targets maximum health.
  • Buffed plasma projectile speed from 3500 to 4000.

Bug Fix
  • Fixed warrior talons clanging when hitting the world.
  • Fixed the venom cannon hint referring to pumping the reload key (a mechanic that was dropped a loooong time ago).

Tweak
  • Added missions to ex_hive and ex_forge.
  • Added infestation to the tyranid start on ex_forge.
  • Tweaked some details on ex_hive.

I am planning on recoding demos of the test games on the RC for promotional purposes, so please be on your best behaviour Wink

by ChromeAngel - April 26, 2015, 11:32:12 am - Discuss

Links

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Offsite Links

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Exterminatus - Rival Species 2 - Link
German Website

About Exterminatus

Two teams/species featured in the first version of EX are the Imperium of Man (represented by tactical marines of Ultramarines chapter of the Adeptus Astartes) and Tyranid Hive Mind (represendted by creatures of Hive Fleet Behemoth).

Each map plays through a series of objectives, capturing the final objective delivers victory to your team. Players that do well in combat or by capturing objectives are rewarded with the option to play better classes. Each team has five playable classes, each with their own weapons and play style.


More information about the gameplay of EX can be found in the player manual we are writing. If you have any questions please feel free to post them on the EX forum.

 

All trademarks (c) by GAMES WORKSHOP Ltd. This project is in no way affiliated with GAMES WORKSHOP.