Exterminatus - Rival Species 2


Welcome to the Exterminatus (EX) website.  EX is a team based, Warhammer 40,000 themed, total conversion for the Source game engine (as used in Half-Life 2). EX is being developed by the team that brought you Rival Species for Half-life.

The Extermintus has been open to the public to play for several years. Beta releases are stable, tested, long term versions. You can download the latest Beta from the Downloads page. Alpha releases are more frequent nd are for demonstration and testing of the latest features and contributions to EX, you will usualy find downloads for the latest Alpha on this page.

News

Alpha 9.11 - Bloodangels and Bug Fixes

Alpha 9.11 features the return of an old EX map Spacehulk and more improvements to the scouting system along with bug fixes and balance adjustments.  The chapter pack this week is for the Blood Angels chapter, my personal favourite.



Installer Alpha 9.11 ( 1.41gb )

Zip Patch Alpha 9.11 ( 82.06mb )

The ModDB mirrors unlock at 12:00 GMT, if it's busy or not working the installer can be downloaded from 40ksource.com.  Please try the ModDB first.

Install the Source SDK Base 2013 Multiplayer
  • Navigate to the "Tools" section on your Steam games "Library"
  • Install the "Source SDK Base 2013 Multiplayer"
  • Run the Source SDK Base 2013 Multiplayer at least once.
  • You can exit once the menu has finished loading.

Install the latest Exterminatus Alpha
  • If you already have EX alpha, delete it.
  • Run the alpha installer and follow it's instructions.
  • Restart Steam.  You should now see the Exterminatus Alpha listed in your library.

Features
  • Spacehulk map returns, but now it is chaos that have been awakened.  csm_spacehulk has been added.

Tweaks
  • Turrets can now be tagged by Genestealers.
  • Added an audio cue for when a Stealer tags a target.
  • Taggers now received rewards for damage done to their tagged targets.
  • Deployed sporemines now home in on tagged player (needs multiplayer testing).
  • Added and improved lighting on csm_trench.

Chapter Pack of the Week - Blood Angels
New chapter packs continued to prepared for all our favourite chapters.  As with previous packs not all battle cries are replaced, only a couple of new cries are added specific to this chapter.


Blood Angels skin pack
(16 MB)

Just extract the zip file to your ex folder to change your Bloodravens battle bothers to Blood Angels.
More detailed installation instructions can be found on the EX forum thread on the topic.

Balance
  • Reduced the cost of flamer specialists to 50 points.
  • Reduced the cost of meltagun specialists to 75 points.
  • Reduced the cost of plasma specialists to 90 points.
  • Buffed Tagging range from 2250 to 3012.
  • Buffed spore mine launcher spread from 15 degress to 5 degrees.
  • Increased the cost of the sniper rifle from 10 to 25 points
  • Buffed sniper rifle rate of fire from a shot every 2 seconds to a shot every 1.5 seconds.

Bug Fixes
  • Fixed tags not rendering on network clients.
  • Fixed a bug where tags would not remove themselves when the tagger no longer had line of sight.
  • Fixed a bug that would cause the server to loop if a tagged player was killed.
  • Fixed missing animations on the boltgun view model.

Future Plans
I anticipate some more alphas before I start working on the Version 1 release.  The scouting mechanic is taking longer to tweak than expected due to the need for multiple players for testing.

by ChromeAngel - Today at 09:44:18 AM - Discuss

Alpha 9.10 Release

Alpha 9.10 features improvements to the new scouting system and bug fixes.  I had not planned on releasing another alpha so soon, but the packaging issues with 9.09 made it necessary.  Plus Salamanders chapter fans get their skin pack sooner.



Installer Alpha 9.10 ( 1.39gb )

Zip Patch Alpha 9.10 ( 57.88mb )

The ModDB mirrors unlock at 12:30 GMT, if it's busy or not working the installer can be downloaded from 40ksource.com.  Please try the ModDB first.

Install the Source SDK Base 2013 Multiplayer
  • Navigate to the "Tools" section on your Steam games "Library"
  • Install the "Source SDK Base 2013 Multiplayer"
  • Run the Source SDK Base 2013 Multiplayer at least once.
  • You can exit once the menu has finished loading.

Install the latest Exterminatus Alpha
  • If you already have EX alpha, delete it.
  • Run the alpha installer and follow it's instructions.
  • Restart Steam.  You should now see the Exterminatus Alpha listed in your library.

Chapter Pack of the Week - Salamanders
New chapter packs continued to prepared for all our favourite chapters.  As with previous packs not all battle cries are replaced, only a couple of new cries are added specific to this chapter.


Salamanders skin pack
(16 MB)

Just extract the zip file to your ex folder to change your Bloodravens battle bothers to Salamanders.
More detailed installation instructions can be found on the EX forum thread on the topic.

Features
  • ex_transmitter a NID VS IMP defence map by WhitelightingTwister in which the marines objective is to defend their transmitter for a fixed time against waves of tyranid attackers.  A very early version to test gameplay with this layout and mechanic.
  • csm_transmitter a chaos version of ex_transmitter.
  • Added the scouting system to the secondary attack of the Genestealers claws, so they can scout for the hivemind.

Tweaks
  • Awarded Scouts and Stealers 5 points per target tagged.  This might need tweaking/removing later to prevent farming.
  • Nerfed (Chaos and Imperial) Dreadnaught armour resistance to Melta attacks.

Bug Fix
  • Fixed missing graphics for the scout icon.
  • Fixed players being tagged with more than one scout tracker at a time.
  • Fixed all players seeing scout trackers, not just the team that placed it.
  • Fixed a bug where vital parts of ex_transmitter and csm_transmitter where missing.

Future Plans
I anticipate some more alphas before I start working on the Version 1 release.  These new maps and scouting mechanic have a lot of potential, but are also pretty raw in this build, so may need a few more Alphas to dial-in.

by ChromeAngel - May 13, 2018, 10:19:33 AM - Discuss

Alpha 9.09 - Scouting for Neophytes

Alpha 9.09 features three new maps from WhitelightingTwister and a new scouting mechanic for the scout as well as the usual array of bugfixes and balance tweaks.



Installer Alpha 9.09 ( 1.39gb )

Zip Patch Alpha 9.09 ( 63.61mb )

The ModDB mirrors unlock at 12:00 GMT, if it's busy or not working the installer can be downloaded from 40ksource.com.  Please try the ModDB first.

Install the Source SDK Base 2013 Multiplayer
  • Navigate to the "Tools" section on your Steam games "Library"
  • Install the "Source SDK Base 2013 Multiplayer"
  • Run the Source SDK Base 2013 Multiplayer at least once.
  • You can exit once the menu has finished loading.

Install the latest Exterminatus Alpha
  • If you already have EX alpha, delete it.
  • Run the alpha installer and follow it's instructions.
  • Restart Steam.  You should now see the Exterminatus Alpha listed in your library.

Double Feature - Chapter Pack of the Week - Dark Angels and Raven Guard
New chapter packs continued to prepared for all our favourite chapters.  Both packs come with chapter specific battle cries.  As with previous packs not all battle cries are replaced, only a couple of new cries are added per chapter.


Just extract the zip file to your ex folder to change your Bloodravens battle bothers to your chosen chapter.
More detailed installation instructions can be found on the EX forum thread on the topic.

The Black Templars skins released with 9.08 have also been updated based on feedback from long standing EX community leader Otakumon.

Alpha 9.09 Features
  • ex_exchange a CSM VS IMP map by WhitelightingTwister (author of ex_compromised and ex_bunker) with 6 objectives across a market port city.  A very early greybox version to test gameplay of this layout.
  • ex_transmitter a NID VS IMP defense map by WhitelightingTwister in which the marines objective is to defend their transmitter for a fixed time against waves of tyranid attackers.  A very early version to test gameplay with this layout and mechanic.
  • csm_transmitter a chaos version of ex_transmitter.
  • Added outputs from the ex_gameplay entity to register kills made by players on the teams. This should allow development of more Team Dealthmatch style maps.
  • A scouting system has added to EX.  The scout can activate this using the secondary attack of the shotgun (replacing the inspection animation).

Using the scouting system a scout can place a tracker on players under his crosshair.   The tracker will appear on the HUD of all his team-mates in the same way that objectives do.  If the target dies or the scout looses sight of the tracker for more then 3 seconds the tracker should expire.  When placing a tracker the scout should also notify his team of what player and class he's spotted.  This includes a voice notification for each targeted class recorded by the excellent Bulwark and edited by DontAsk4470.  Much of this features relies on network code and multiple players and as such needs testing.

In future i'd like to reward the scout for wounds inflicted on targets they are tracking and grant a similar ability to the Genestealer class, but I wanted to make sure it was actually working first.

Balance
  • Reduced bolter kick from 0.8 to 0.7
  • Nerfed the Barbed Stangler's accuracy from 4 degrees spread to 40 degrees.

Bug Fix
  • Fixed a bug in 9.08 where CSM could not throw their grenades.

Future Plans
I anticipate some more alphas before I start working on the Version 1 release.  These new maps and scouting mechanic have a lot of potential, but are also pretty raw in this build, so may need a few more Alphas to dial-in.

by ChromeAngel - May 07, 2018, 11:37:39 AM - Discuss

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About Exterminatus

The three sides are featured in the current version of EX are the Imperium of Man (represented by marines of he Adeptus Astartes), the Tyranid Hive Mind (represendted by creatures of Hive Fleet Behemoth) and the Chaos Legions (represented by chaos marines of the Black Legion).

Each map plays through a series of objectives, capturing the final objective delivers victory to your team. Players that do well in combat or by capturing objectives are rewarded with the option to play better classes. Each team has seven playable classes, each with their own weapons and play style.


More information about the gameplay of EX can be found in the player manual. If you have any questions please feel free to post them on the game group discussion board.

 

All trademarks (c) by GAMES WORKSHOP Ltd. This project is in no way affiliated with GAMES WORKSHOP.