Exterminatus - Rival Species 2


Welcome to the Exterminatus (EX) website.  EX is a team based, Warhammer 40,000 themed, total conversion for the Source game engine (as used in Half-Life 2). EX is being developed by the team that brought you Rival Species for Half-life.

The Extermintus beta has been opened to the public for several years. You can download the latest beta from the Downloads page and play it yourself.

News

Exterminatus Alpha Patch 8.04 - Tweaking the things

Alpha version 8.04 has a collection of a lot of little tweaks and improvements.


Installer


Zip File Patch (contains only the changes since the previous alpha)


"B" Patch, whichever of the above version you installed you'll need this patch too



(ModDB downloads may take a few hours to be authorised)

Due to technical difficulties I am forced to rely on Moddb to host the downloads for this patch.

Install the Source SDK Base 2013 Multiplayer
  • Navigate to the "Tools" section on your Steam games "Library"/
  • Install the "Source SDK Base 2013 Multiplayer"
  • Run the Source SDK Base 2013 Multiplayer at least once.
  • You can exit once the menu has finished loading.

Install the latest Exterminatus Alpha
  • If you already have a copy of the EX alpha, delete it.
  • Run the alpha installer and follow it's instructions.
  • Restart Steam.  You should now see both the Exterminatus Beta 7.5 and Exterminatus Alpha listed in your library.

Balance
  • Auotbalance should now prompt players on stacked teams to swap when killed. I need 4 or more players at once to test this.
  • Marine armor now gives them 5 points flame resistance.

Tweaks
  • Added weapon bob to all weapons while moving.
  • Tweaked turret AI to improve it's yaw and pitch accuracy.
  • Tweaked HUD objectives, to prevent them sticking when out of view.
  • Tweaked the heavy bolter just to use the new sound.
  • Tweaked bolt* muzzleflashes trying to get the tarantula to use both barrels.
  • Tweaked blood effects on players when hit to make them more visible.
  • Tweaked several tyranid assets to match the new hive fleet.
  • Tweaked the lighting and skybox on lycantium.
  • Improved model textures and shaders from DontAsk.

DontAsk has some very promising particle effects in the works that I hope will be up to par for inclusion in the next Alpha.

A "B" patch has been released to fix the unexpected asserts on the client-side. (see above)

by ChromeAngel - Today at 10:08:12 am - Discuss

Alpah 8.03 - DontAsk about the skins

The most noticable chnage in this alpha is the re-skinning of both teams.  Community contributor DontAsk has been working on the skin shaders, so this week we are going to give them a test.  The imperial team are BloodRavens with red and black colours and the Tyranid team are in hive fleet Leviathan's cream and purple.  This is also an experiment to see if the colour selection effects gameplay.

Special thanks to DontAsk4470 for his work on the skins and sound effects for this alpha.


Installer


Zip File


(ModDB downloads may take a few hours to be authorised)

Full Download 8.03

Install the Source SDK Base 2013 Multiplayer
  • Navigate to the "Tools" section on your Steam games "Library"/
  • Install the "Source SDK Base 2013 Multiplayer"
  • Run the Source SDK Base 2013 Multiplayer at least once.
  • You can exit once the menu has finished loading.

Install the latest Exterminatus Alpha
  • If you already have a copy of the EX alpha, delete it.
  • Run the alpha installer and follow it's instructions.
  • Restart Steam.  You should now see both the Exterminatus Beta 8 and Exterminatus Alpha listed in your library.

Features
  • BloodRavens skin pack installed by default, shaders tweaked by DontAsk4470
  • Hivefleet Leviathan skins by DontAsk4470
  • Addeed visual and sound effects for when bolt weapons hit flesh and other surfaces. Sound effects by DontAsk4470.

Tweaks
  • Changed the marine class portraits with less chapter specific icons.
  • Added an alternate Heavy Bolt firing sound made by DontAsk.
  • Enabled "Hero Banners" for the heavy marine class.
  • Smoothed the animation of the tyranid HUD flood bars.
  • Tweaked the autobabalnce to take into account team scores, and what team you were on last round.
  • Tweaked the Tarrantua facing and muzzle flash code.

by ChromeAngel - August 02, 2014, 10:39:46 am - Discuss

Exterminatus Beta 8.0 Released

Since spring of 2014 I have been working on migration of Exterminatus to the 2013 version of the Source SDK.  Players should find this version is more stable, has shorter loading times and a high frame rate than the previous Beta which uses the 2007 Source SDK.

Mitch has set up a new dedicated server in Australia ( [AU] Mitch's Exterminatus Server) with encouragement from Ceadda. The new server should be listed in the in-game server browser, but you can connect direct at 223.27.29.143:27015


Download Beta 8 (426,134 KB)

Installation instructions
  • Install the "Source SDK Base 2013 Multiplayer" to your steam library (it's listed under "tools").
  • Run the Source SDK Base 2013 Multiplayer at least once.  You can exit once the menu has finished loading.
  • If you already have a copy of the EX beta, delete it.
  • Run the Beta installer and follow it's instructions.
  • Restart Steam.  You should now see both the Exterminatus Beta 8.0 listed in your library.

Features
  • The stormbolter now fires a single shot twice as fast, rather then 2 shots at once.
  • New Deathspitter impact sounds by DontAsk4470
  • New Sporemine bursting sounds by DontAsk4470
  • Turret Sound effects for "target spotted!" and "damaged" (HL2 sounds found by DontAsk4470).

Balance
  • Buffed Terminator armor effectiveness against most attacks, but still vulnerable to psionics.
  • Buffed Terminator starting ammo from 60 to 120
  • Buffed Stormbolter damage from 17 to 30
  • Nerfed Tarantulas rate of fire to the same as the marine's heavy bolter.
  • Buffed Tarantula max range from 1200 to 2400.
  • Buffed Tarantula damage from 8 to 16 to compensate for it's lower ROF
  • Nerfed the rate at which the Meltgun does damage
  • Buffed Meltgun damage from 18 to 19 per tick.
  • Buffed Flamer damage from 23 to 24 per burn.
  • Buffed Assult marine jump pack range.
  • Nerfed Plasmagun charge damage.
  • Nerfed Genstealer leap range.
  • Nerffed Carnifex armor protection.
  • Nerfed Lictor talon damage from 66 to 50.
  • Buffed Lictor leap range.

Tweaks
  • Made servo skulls invulnerable (their deaths were causing crashes).
  • Moved the Tarantulas "eye" so attacking players show now remain in it's field of vision even at melee range.
  • The screen shot key should now work in all the menus, regardless of what key you have it bound to.
  • Objective icons are now aligned more centrally.
  • Switched to the "sv_pure" method of checking server and client are running the same version.  The default whitelist should allow chapter skins to keep working
  • Improved the class and war gear menu presentation.
  • Prevent Leaping players from seeing out of the map on Thunderhawk, Tarsis Ultra, Ichar IV, Valley and Lycantium.
  • Added a button controlled door to the vent on Orbital to slow down players using that short cut.
  • Added an extra level of detail to one of the bronze forgeworld panel props (the one with two tanks).
  • Grated DontAsk4470 a "Contributor" hero banner for his work with Source Filmmaker, sound effects and general community spirit.
  • Tweaked the tyranid warrior ragdoll to be less ridged (now more bouncy and inclined to do the splitz).

Technically this version is actually 8.02, it took more alpha versions to get to this state than I had expected when I started the migration at 7.9.

I have several more sound effects from DontAsk that can be included in EX, but I don't think they would be worth holding up the Beta release any longer.  I expect i'll get around to including them in an alpha patch over the course of the (northern hemisphere) summer.

by ChromeAngel - July 06, 2014, 09:01:39 am - Discuss

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German Website

About Exterminatus

Two teams/species featured in the first version of EX are the Imperium of Man (represented by tactical marines of Ultramarines chapter of the Adeptus Astartes) and Tyranid Hive Mind (represendted by creatures of Hive Fleet Behemoth).

Each map plays through a series of objectives, capturing the final objective delivers victory to your team. Players that do well in combat or by capturing objectives are rewarded with the option to play better classes. Each team has five playable classes, each with their own weapons and play style.


More information about the gameplay of EX can be found in the player manual we are writing. If you have any questions please feel free to post them on the EX forum.

 

All trademarks (c) by GAMES WORKSHOP Ltd. This project is in no way affiliated with GAMES WORKSHOP.