Exterminatus - Rival Species 2


Welcome to the Exterminatus (EX) website.  EX is a team based, Warhammer 40,000 themed, total conversion for the Source game engine (as used in Half-Life 2). EX is being developed by the team that brought you Rival Species for Half-life.

The Extermintus beta has been opened to the public for several years. You can download the latest beta from the Downloads page and play it yourself.

News

Exterminatus Alpha 8.11 Release

Alpha 8.11 includes a bug fix for Beta 8.10, a new map, some balance adjustments and fixing up some minor annoyances.



Installer Alpha 8.11 (580,757 KB)

Zip File Alpha 8.11 (563,764 KB)

Install the Source SDK Base 2013 Multiplayer
  • Navigate to the "Tools" section on your Steam games "Library"
  • Install the "Source SDK Base 2013 Multiplayer"
  • Run the Source SDK Base 2013 Multiplayer at least once.
  • You can exit once the menu has finished loading.

Install the latest Exterminatus Alpha
  • If you already have a copy of the EX alpha, delete it.
  • Run the alpha installer and follow it's instructions.
  • Restart Steam.  You should now see both the Exterminatus Beta 8 and Exterminatus Alpha listed in your library.

Features
  • New map ex_wreckage by a very new mapper Straydoom.

Bug fix
  • Fixed a bug in the medithrope ability that can cause server crashes.

Balance
  • Re-coded sporemine damage to work more like the classic model, while still not hurting tyranids.
  • Turrets don't take damage from marines unless friendly fire is turned on.

Tweaks
  • Tweaked the class and wargear menus, so their previews don't overlap their buttons, causing it to flicker.
  • Tweaked ex_lycantium's monument objective, clipped of most of the rooftop ambush areas in the small courtyard and made aesthetic changes to the parking lot.
  • Tweaked ex_tarsis_ultra to add light and sound to the flames.
  • Added marine vehicles to the tech_dept_lab map.

I am re-working the chapter packs to cope with Blood Ravens being the new default chapter and use the same shaders that DontAsk used for the Blood Ravens so they look all nice and shiny.  The first two done are:


These chapter packs once extracted to your soucemods folder override the marine skins in the EX Beta so you see all the marine players as using your chosen chapter,  Other players will still see the original chapter or whichever chapter pack they have installed.  Installing a chapter pack on a dedicated server has no effect.

by ChromeAngel - January 17, 2015, 07:34:47 pm - Discuss

Blood Ravens Beta 8.10 Release

Since July of 2014 DontAsk4470 has been contributing new and improved features to Exterminatus to introduce a new hivefleet and new shaders compatible with Source Film Maker.  Beta 8.10 is the culmination of this effort, with both races re-branded as Hivefleet Leviathan and the Bloodravens Chapter of space marines.


Download Beta 8.10 (581,578 KB)

Installation instructions
  • Install the "Source SDK Base 2013 Multiplayer" to your steam library (it's listed under "tools").
  • Run the Source SDK Base 2013 Multiplayer at least once.  You can exit once the menu has finished loading.
  • If you already have a copy of the EX beta, delete it.
  • Run the Beta installer and follow it's instructions.
  • Restart Steam.  You should now see both the Exterminatus Beta 8.10 listed in your library.


Features
  • BloodRavens skin pack installed by default, shaders tweaked by DontAsk4470.
  • Hivefleet Leviathan skins for all classes and weapons by DontAsk4470 and ChromeAngel.
  • New eye glow effects for all player classes, thanks to DontAsk4470.
  • Added visual and sound effects for when bolt weapons hit flesh and other surfaces. Sound effects by DontAsk4470.
  • Updated all the maps and their thumbnail pictures to use Leviathan style infestation.
  • New ambient sounds in all the maps, thanks to DontAsk4470.
  • Four new main menu backgrounds by DontAsk4470 (2 tyranid , 2 marine, selected at random).
  • New main menu sounds, made by DontAsk4470.

Balance
  • Moved the "Medithrope" healing ability to the reload of the Zoanthrope and removed the Medithrope.
  • Auto-balance should now prompt players on stacked teams to swap when killed.
  • Marine armor now gives them 5 points flame resistance.
  • Buffed spore mines, no longer hurts most tyranids, but does 50% damage to the biovore the fired them.
  • Nerfed spore mine damage from 40 to 30.
  • Nerfed chainsword damage from 60 to 50.


Tweaks
  • Changed the class portraits to faction-less icons (generic marine and tyranid, rather then Ultramarine and  Behemoth).
  • Added an alternate Heavy Bolt firing sound made by DontAsk4470.
  • Enabled "Hero Banners" for the heavy marine class.
  • Smoothed the animation of the tyranid HUD flood bars.
  • Tweaked the auto-balance to take into account team scores, and what team you were on last round.
  • Tweaked the Tarantula facing and muzzle flash code.
  • Added weapon bob to all weapons while moving.
  • Tweaked turret AI to improve it's yaw and pitch accuracy.
  • Tweaked HUD objectives, to prevent them sticking when out of view.
  • New sounds for the Flamer and Plasma Weapons by DontAsk4470.
  • New bolt weapon sounds by DontAsk4470.
  • Tweaked bolt weapon muzzleflashes trying to get the tarantula to use both barrels.
  • Tweaked blood effects on players when hit to make them more visible.
  • Restructured ex_lycantium between the monument and parking lot objectives and tweaked the lighting and skybox.
  • New thunder crack, Venomcannon Impact sound, thanks to DontAsk4470.
  • New lime green, tyranid particle effects, thanks to DontAsk4470.
  • Tweaked the tactical overview to make more room for the map.
  • Tweaked blood effects on players when hit to make them more visible.
  • Tweaked the text of the Target ID to be more 40k themed.

Work is in progress to update the other chapter skin packs to use the new marine skin features and cope with the change to the default chapter.

by ChromeAngel - January 01, 2015, 11:50:13 am - Discuss

Exterminatus Alpha Patch 8.09

Alpha 8.09 includes updated versions of Lycantium, City Conflict and Orbital maps, updated weapon sounds and soundscapes, restored missing particles from 8.08 and many other minor tweaks.


Installer


Zip File Patch (contains only the changes since the previous alpha)


Due to technical difficulties I am forced to rely on ModDB again to host the downloads for this patch.  These may take a few hours to authorise.

Install the Source SDK Base 2013 Multiplayer
  • Navigate to the "Tools" section on your Steam games "Library"
  • Install the "Source SDK Base 2013 Multiplayer"
  • Run the Source SDK Base 2013 Multiplayer at least once.
  • You can exit once the menu has finished loading.

Install the latest Exterminatus Alpha
  • If you already have a copy of the EX alpha, delete it.
  • Run the alpha installer and follow it's instructions.
  • Restart Steam.  You should now see both the Exterminatus Beta 8 and Exterminatus Alpha listed in your library.

Bug fix
  • Zoanthrope psyhic healing particle effect restored.

Balance
  • Nerfed spore mines, now do 50% damage to the biovore that fired them.

Tweaks
  • Added DontAsk's soundscapes to ex_city_conflict.
  • Added DontAsk's soundscapes to ex_orbital.
  • Restructured ex_lycantium between the monument and parking lot objectives.
  • Tweaked the boltgun sounds, added new impact  sounds from DontAsk.
  • Tweaked how Plasmagun and Flamer sound are played.
  • Tweaked the text of the Target ID to be more 40k themed.
  • Updated the map thumbnails to reflect their leviathan infestation.
  • New hive fleet neutral icons for tyranid class selection.

by ChromeAngel - December 21, 2014, 09:58:13 am - Discuss

Links

News About Download Manual Forum Media Contacts    RSS 

Offsite Links

Rival Species
Games Workshop
Steampowered
Steam Community

Mod DB Top 100
Mod Database - Gaming mods downloads, news & features!
Exterminatus - Rival Species 2 - Link
German Website

About Exterminatus

Two teams/species featured in the first version of EX are the Imperium of Man (represented by tactical marines of Ultramarines chapter of the Adeptus Astartes) and Tyranid Hive Mind (represendted by creatures of Hive Fleet Behemoth).

Each map plays through a series of objectives, capturing the final objective delivers victory to your team. Players that do well in combat or by capturing objectives are rewarded with the option to play better classes. Each team has five playable classes, each with their own weapons and play style.


More information about the gameplay of EX can be found in the player manual we are writing. If you have any questions please feel free to post them on the EX forum.

 

All trademarks (c) by GAMES WORKSHOP Ltd. This project is in no way affiliated with GAMES WORKSHOP.