Exterminatus - Rival Species 2


Welcome to the Exterminatus (EX) website.  EX is a team based, Warhammer 40,000 themed, total conversion for the Source game engine (as used in Half-Life 2). EX is being developed by the team that brought you Rival Species for Half-life.

The Extermintus beta has been opened to the public for several years. You can download the latest beta from the Downloads page and play it yourself.

News

Exterminatus 8.70 - The Black Legion

Alpha 8.70 rolls up all the changes from the last 10 alpha tests, including all the Chaos player classes and two Chaos maps.  Version 8.70 adds more chaos props, new kill icons, further improves ex_bunker and fixes bugs related to objective markers and bullet holes.



Installer Alpha 8.70 ( 1.17gb )

7 Zip Archive Alpha 8.70 ( 895.93mb )

The ModDB mirrors unlock at 12:00 GMT, if it's busy or not working the installer can be downloaded from 40ksource.com.  Please try the ModDB first.

After 10 alpha versions it's good to clear the decks and put out a fresh install, just to make sure everyone is playing with 100% the same content and has not missed a patch.  That is why there is no patch for this version, just full installs.  This version is intended to install to the sourcemods/ex folder where Beta versions are normally installed to, rather then sourcemods/ex_alpha as is usual with alphas.

Install the Source SDK Base 2013 Multiplayer
  • Navigate to the "Tools" section on your Steam games "Library"
  • Install the "Source SDK Base 2013 Multiplayer"
  • Run the Source SDK Base 2013 Multiplayer at least once.
  • You can exit once the menu has finished loading.

Install the latest Exterminatus Alpha
  • If you already have a copy of the EX *Beta*, delete it.
  • Run the alpha installer and follow it's instructions.
  • Restart Steam.  You should now see the new Exterminatus Alpha listed in your library.

This is the first full install of EX to feature all the Chaos classes.  All the classes have bespoke player model in this version.  There is more we can and do want to do with the chaos player models, consider these to be work in progress.



Even with the chaos player models done, they are still using identical weapons to the loyalist space marines.  Long time contributor Clay_More (who you may know as the creator of the biovore), has gone a long way to building an arsenal of chaos weapon models.  However all those weapons still need, rigging texturing, scripting and coding into the mod.

Since the last alpha version (8.69) was released the following changes have been made to Exterminatus:

Features
  • New Anti-tank Barricade props by Clay_More.
  • New Chaos Star prop (Giant, Large and regular sizes) by Wikkyd.
  • New kill icon for the Barbed Strangler weapon.

Tweaks
  • Improved the basic chaos chest texture.
  • Made a font version of the Missile Launcher's kill icon.
  • Enhanced more of the lighting in EX bunker.
  • Added a loading screen and Thumbnail image for Bunker.
  • Tweaked how Carnifex armour handles damage from the Tarantula.
  • Dontask4470 has contributed a lot of updates to player and weapon sounds.

Bug Fixes
  • Bullet holes are back!
  • Tyranid objectives show the correct icon.
  • Team menu shows the correct non-imperial team after switching maps.


Future Plans
With all the classes and player models in Chaos may look complete, but adding chaos weaponry and further refining the chaos player models are planned to be the focus of the next set of EX alphas.  The space marine scout class has not been forgotten about, it's still lacking a critical asset and I (ChromeAngel) have more enthusiasm for Chaos.  I will get around to working on the scout eventually.

WhiteLighningTwister, who has contributed a number of custom, experimental new maps since Beta 8.60 (ex_garage, ex_streets, ex_gardens) has more ideas to try out, I hope some will catch on as well as the his chaos favourite, ex_bunker.  DontAsk4470 continues to work on sound effects and improving his Source map making skills.

I have been approached by a coder offering to get EX running on Linux.  I am somewhat cautious about sharing the EX Source code i've been building up for the last decade.  It would certainly make it cheaper to host dedicated servers if EX ran on Linux.  Is there any appetite in the EX community for a Linux version?

by ChromeAngel - July 16, 2017, 08:51:34 AM - Discuss

Alpha 8.69 - Unflinching

Alpha 8.69 refines a wide variety of features, adds some new chaos props and a new map called Stronghold for testing.



Installer Alpha 8.69 ( 1.22gb )

Zip Archive Alpha 8.69 ( 137.92mb )

The ModDB mirrors unlock at 12:00 GMT, if it's busy or not working the installer can be downloaded from 40ksource.com.  Please try the ModDB first.

Install the Source SDK Base 2013 Multiplayer
  • Navigate to the "Tools" section on your Steam games "Library"
  • Install the "Source SDK Base 2013 Multiplayer"
  • Run the Source SDK Base 2013 Multiplayer at least once.
  • You can exit once the menu has finished loading.

Install the latest Exterminatus Alpha
  • If you already have a copy of the EX alpha, delete it.
  • Run the alpha installer and follow it's instructions.
  • Restart Steam.  You should now see both the Exterminatus Alpha listed in your library.

Alpha 8.69 Features
  • New Khorne Standard prop from Clay_More.
  • New Tzeench Standard prop from Clay_More.
  • New Nurgle Standard prop from Clay_More.
  • New Slaanesh Standard prop from Clay_More.
  • New imperial generator prop from Clay_More.
  • New manual pages for the Chaos Legions (requires proof reading, for grammar, spelling and Chaos Lore).
  • New map ex_stronghold, a domination style, chaos fortification, with custom textures by DontAsk4470.

Tweaks
  • DontAsk4470 has laid the foundations for the next level of detail pass on the CSM textures by adding the same shiny shaders as used by the imperial team models.
  • DontAsk4470 created improved textures for the Sawbones helmet and pauldron.
  • Replaced most low-res, human, kill icons with scalable, font-based, kill icons.
  • Tweaked ex_bunker to make the 1st objective easier to capture and the 2nd objective harder.
  • Improved the lighting and effects on ex_bunker.
  • Fixed translation issues on ex_bunker.
  • Added new chaos props to csm_thunderhawk.
  • Created a new MK III style helmet for the chaos weapons specialist.
  • Add a visual kickback effect to the BP combo consistent with the stand alone BP.
  • Gave WhiteLightningTwister a Hero tag for his contribution of ex_bunker.

Balance
  • Nerfed Apothecary healing aura to only health them 20% as mush as other players.
  • Nerfed missile launcher rate of fire from 1 second per shot to 1.5 seconds between shots.
  • Buffed fex armour slightly.

The major feature that had been intended for last weeks build was not successful, without it there was not enough to be worth a whole new patch last week.  So this week's update is somewhat patchy, but fuller.

Clay_more continues to churn out chaos weapon model variants at a tremendous rate.

8.70 won't be called a Beta, because of all the work Chaos still needs, but it will be a roll-up, full install version, with change logs, ModDB and Reddit posts and a number of extra steps that I don't do for most Alphas.  So, unless something is terribly broken by this patch I plan to take another 2 weeks to work on Alpha 8.70.

by ChromeAngel - July 01, 2017, 02:39:41 PM - Discuss

Alpha 8.68 - Attack of the Raptors

Alpha 8.68 add the final a new chaos player model, the Raptor class.  8.68 also comes with some map bug fixes and a number of other tweaks as the development team move toward a new balancing and polishing phase.



Installer Alpha 8.68 ( 1.16gb )

Zip Archive Alpha 8.68 ( 83.11mb )

The ModDB mirrors unlock at 12:00 GMT, if it's busy or not working the installer can be downloaded from 40ksource.com.  Please try the ModDB first.

Install the Source SDK Base 2013 Multiplayer
  • Navigate to the "Tools" section on your Steam games "Library"
  • Install the "Source SDK Base 2013 Multiplayer"
  • Run the Source SDK Base 2013 Multiplayer at least once.
  • You can exit once the menu has finished loading.

Install the latest Exterminatus Alpha
  • If you already have a copy of the EX alpha, delete it.
  • Run the alpha installer and follow it's instructions.
  • Restart Steam.  You should now see both the Exterminatus Alpha listed in your library.

Alpha 8.68 Features
  • New Raptor player model, raptor head contributed by Wikyyd.
  • Added a new map entity ex_team_award.  This will enable  mappers to reward all players on a given team at once.
  • New chaos prop from Clay_more, which can be seen on csm_thunderhawk.

Bugfixes
  • Fixed a bug in the ex_capture_objective entities handling of it's Captured input.
  • Still trying to get medics to hear themselves when they heal.
  • Still trying to get killers to hear themselves when they taunt after a kill.
  • Attempted to fix the stuck payload on ex_convoy.
  • Prevent he payload being damage by marines on ex_convoy.
  • Prevent imperials re-capping points on ex_bunker.
  • Prevent imperials damaging shield generators on ex_bunker.

Tweaks
  • Suppressed the pain sound from falling.
  • Tweaked the veteran plasma pistol first person shoot animation.
  • Tweaked the chaos dreadnaught aiming and idle animations.
  • Tweaked the vent system on csm_thunderhawk.

Wikyyd and Clay_more are both working on weapon models for the Chaos team.  The current plan is to start  adding chaos weapons after Beta 8.70, which will present the Chaos line-up to the wider world.

by ChromeAngel - June 25, 2017, 10:05:53 AM - Discuss

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About Exterminatus

Two teams/species featured in the first version of EX are the Imperium of Man (represented by tactical marines of Ultramarines chapter of the Adeptus Astartes) and Tyranid Hive Mind (represendted by creatures of Hive Fleet Behemoth).

Each map plays through a series of objectives, capturing the final objective delivers victory to your team. Players that do well in combat or by capturing objectives are rewarded with the option to play better classes. Each team has five playable classes, each with their own weapons and play style.


More information about the gameplay of EX can be found in the player manual we are writing. If you have any questions please feel free to post them on the EX forum.

 

All trademarks (c) by GAMES WORKSHOP Ltd. This project is in no way affiliated with GAMES WORKSHOP.