Exterminatus - Rival Species 2


Welcome to the Exterminatus (EX) website.  EX is a team based, Warhammer 40,000 themed, total conversion for the Source game engine (as used in Half-Life 2). EX is being developed by the team that brought you Rival Species for Half-life.

The Extermintus has been open to the public to play for several years. Full releases are stable, tested, long term versions that you can get the latest full version from our Downloads page. Between full versions are Alpha releases, that are for demonstration and testing of the latest features and contributions to EX, you will usualy find downloads for the latest Alpha linked on this page.

News

Exterminatus Release Caniddate 3

This week's release is version 9.21, the third candidate for the final version of Exterminatus.  This version includes a fix for the sniper rifle exploit and updates the tutorial.  



Release Candidate Installer 9.21 ( 1.63gb )

Release Candidate 7Zip 9.21 ( 1.61gb )

All changes since version 9.15 have been rolled up into a single set, ready for release.  There is not patch upgrade from 9.19, this requires a fresh install of EX, replacing the last stable build.

Install the Source SDK Base 2013 Multiplayer
  • Navigate to the "Tools" section on your Steam games "Library"
  • Install the "Source SDK Base 2013 Multiplayer"
  • Run the Source SDK Base 2013 Multiplayer at least once.
  • You can exit once the menu has finished loading.

Install the latest Exterminatus Release Candidate
  • If you already have EX, delete it.
  • Run the alpha installer and follow it's instructions.
  • Restart Steam.  You should now see Exterminatus listed in your library.

The ModDB mirrors unlock at 16:00 GMT, if it's busy or not working the installer can be downloaded from 40ksource.com.  Please try the ModDB first.

Tweaks
  • Updated the tutorial by removing the team swap option , adding a breakable objective and a propper exit , some of the rooms were also decorated up a bit.

Bug Fixes
  • Fixed an exploit where the sniper rifle could be use to snap of 2 shots in very quick succession.

Future Plans
Providing no new issues are found in version 9.21, a long-term, stable, version will be released in mid-December.  I plan to discuss with the EX community scheduling future event, so that the mod does no die completely with this release.

by ChromeAngel - Today at 04:09:02 PM - Discuss

Exterminatus version 9.20 - Release Candidate (2)

This week's release is version 9.20, a candidate for the final version of Exterminatus.  This version includes a fix for the sniper rifle exploit, terminator jump animations for both the loyalist and chaos terminators and more detailed textures for the drop pod model.  



Release Candidate Installer 9.20 ( 1.63gb )

Release Candidate 7Zip 9.20 ( 1.61gb )

All changes since version 9.15 have been rolled up into a single set, ready for release.  There is not patch upgrade from 9.19, this requires a fresh install of EX, replacing the last stable build.

Release Candidate 2 was released on Sunday the 18th of November, replacing RC 1 and including some of the features detailed below that should have been included in the first version.

Install the Source SDK Base 2013 Multiplayer
  • Navigate to the "Tools" section on your Steam games "Library"
  • Install the "Source SDK Base 2013 Multiplayer"
  • Run the Source SDK Base 2013 Multiplayer at least once.
  • You can exit once the menu has finished loading.

Install the latest Exterminatus Release Candidate
  • If you already have EX, delete it.
  • Run the alpha installer and follow it's instructions.
  • Restart Steam.  You should now see Exterminatus listed in your library.

The ModDB mirrors unlock at 14:00 GMT, if it's busy or not working the installer can be downloaded from 40ksource.com.  Please try the ModDB first.

Tweaks
  • Added detail to the skin of Clay_more's drop pod model.
  • Improved the terminator jump animation, blending jumping with the correct aiming pose.

Bug Fixes
  • Fixed an exploit where the sniper rifle could be use to snap of 2 shots in very quick succession.

Future Plans
Following the release of Alpha 9.19 the contributors that intended to work on the marine player model overhaul notified the rest of the development team that they will not longer be developing new animations, although models using the existing animation set are a possibility.  

Providing no new issues are found in version 9.20, a long-term, stable, version will be released in mid-December.  I plan to discuss with the EX community scheduling future event, so that the mod does no die completely with this release.

by ChromeAngel - November 11, 2018, 01:18:30 PM - Discuss

Exterminatus Alpha 9.19

Alpha 9.19 has a new space marine drop pod model, some tweaks and bug fixes.



Installer Alpha 9.19 ( 1.75gb )

Zip Alpha Patch 9.19 (169.84mb )

Please note the patch version can only be used to upgrade from version 9.18 to 9.19.

Install the Source SDK Base 2013 Multiplayer
  • Navigate to the "Tools" section on your Steam games "Library"
  • Install the "Source SDK Base 2013 Multiplayer"
  • Run the Source SDK Base 2013 Multiplayer at least once.
  • You can exit once the menu has finished loading.

Install the latest Exterminatus Alpha
  • If you already have EX alpha, delete it.
  • Run the alpha installer and follow it's instructions.
  • Restart Steam.  You should now see the Exterminatus Alpha listed in your library.

The ModDB mirrors unlock at 12:00 GMT, if it's busy or not working the installer can be downloaded from 40ksource.com.  Please try the ModDB first.

Features
  • Drop Pod model by Clay_more, skins and animations by ChromeAngel.  For use in new maps, eith decoratively or as an objective marker / spawn point.  Skin details are incomplete and expect to be finished by 9.20.
  • New version of the lab map for testing the scale and animations of the Drop Pod.

Tweaks
  • Re-skinned a pillar prop contributed so long ago Iit's author is now lost to time (maybe Nic2).  Can be seen in ex_valley and both versions of city_conflict.
  • Added a imperial terminator jump animation.  Initially terminators did not have the ability to jump, so the model was created without a jump animation.  There is known bug where he doesn't hold his weapon pose while jumping, IMHO this is better than the T-pose jump from previous builds.
  • Tweaks to improve the look of csm_city_conflict.  Added chaos decals, restored the skybox, re-aligned some prop models.

Bug Fixes
  • Fixed an edge case bug where the Imperium wins by killing all the opposing team and an objective is captured (even if it's the imperials starting objective).

Problems
I (Chromeangel) have attempted to fix the apothecaries missing narcathium jump animation (as the terminator was).  The animation and activity seem to be correct in the model, but for an unknown reason does not get played in-game.

Weekly calls for new contributions have been met with deathly silence since alpha 9.18.  

The new player models promised by Joazzz and announced with the last major release have not been delivered.  They may be held up at the animation phase as Kharos has had trouble with his Source Film Maker files being corrupted.

Hope on the horizon
A player called Krieg has contacted me on the EX Discord and expressed an interest in doing some coding work for EX.  He's never developed a Source mod before and may not even know C++.   He's trying to get started anyway.

Future Plans
Next month I plan to finish the Drop Pod skin and fix up the terminator Jump with weapon aiming.  I will then compile the changes since 9.15 into what will be the final version of EX in the foreseeable future.

by ChromeAngel - October 21, 2018, 11:37:53 AM - Discuss

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About Exterminatus

The three sides are featured in the current version of EX are the Imperium of Man (represented by marines of he Adeptus Astartes), the Tyranid Hive Mind (represendted by creatures of Hive Fleet Behemoth) and the Chaos Legions (represented by chaos marines of the Black Legion).

Each of the many 40k themed maps in EX plays through a series of objectives, capturing the final objective delivers victory to your team. Players that do well in combat or by capturing objectives are rewarded with the option to play better classes. Each team has several playable classes, each with their own weapons and play style.

Missiosn vary from defense of towering gothic, imperial cities to the mechanised forge worlds of the adeptus mechanicus and the frozen wastes of Tasis IV.


More information about the gameplay of EX can be found in the player manual. If you have any questions please feel free to post them on our Discord or the game group discussion board.

 

All trademarks (c) by GAMES WORKSHOP Ltd. This project is in no way affiliated with GAMES WORKSHOP.