Exterminatus - Rival Species 2


Welcome to the Exterminatus (EX) website.  EX is a team based, Warhammer 40,000 themed, total conversion for the Source game engine (as used in Half-Life 2). EX is being developed by the team that brought you Rival Species for Half-life.

The Extermintus beta has been opened to the public for several years. You can download the latest beta from the Downloads page and play it yourself.

News

Exterminatus Beta 8.0 Released

Since spring of 2014 I have been working on migration of Exterminatus to the 2013 version of the Source SDK.  Players should find this version is more stable, has shorter loading times and a high frame rate than the previous Beta which uses the 2007 Source SDK.

Mitch has set up a new dedicated server in Australia ( [AU] Mitch's Exterminatus Server) with encouragement from Ceadda. The new server should be listed in the in-game server browser, but you can connect direct at 223.27.28.16:27015


Download Beta 8 (426,134 KB)

Installation instructions
  • Install the "Source SDK Base 2013 Multiplayer" to your steam library (it's listed under "tools").
  • Run the Source SDK Base 2013 Multiplayer at least once.  You can exit once the menu has finished loading.
  • If you already have a copy of the EX beta, delete it.
  • Run the Beta installer and follow it's instructions.
  • Restart Steam.  You should now see both the Exterminatus Beta 8.0 listed in your library.

Features
  • The stormbolter now fires a single shot twice as fast, rather then 2 shots at once.
  • New Deathspitter impact sounds by DontAsk4470
  • New Sporemine bursting sounds by DontAsk4470
  • Turret Sound effects for "target spotted!" and "damaged" (HL2 sounds found by DontAsk4470).

Balance
  • Buffed Terminator armor effectiveness against most attacks, but still vulnerable to psionics.
  • Buffed Terminator starting ammo from 60 to 120
  • Buffed Stormbolter damage from 17 to 30
  • Nerfed Tarantulas rate of fire to the same as the marine's heavy bolter.
  • Buffed Tarantula max range from 1200 to 2400.
  • Buffed Tarantula damage from 8 to 16 to compensate for it's lower ROF
  • Nerfed the rate at which the Meltgun does damage
  • Buffed Meltgun damage from 18 to 19 per tick.
  • Buffed Flamer damage from 23 to 24 per burn.
  • Buffed Assult marine jump pack range.
  • Nerfed Plasmagun charge damage.
  • Nerfed Genstealer leap range.
  • Nerffed Carnifex armor protection.
  • Nerfed Lictor talon damage from 66 to 50.
  • Buffed Lictor leap range.

Tweaks
  • Made servo skulls invulnerable (their deaths were causing crashes).
  • Moved the Tarantulas "eye" so attacking players show now remain in it's field of vision even at melee range.
  • The screen shot key should now work in all the menus, regardless of what key you have it bound to.
  • Objective icons are now aligned more centrally.
  • Switched to the "sv_pure" method of checking server and client are running the same version.  The default whitelist should allow chapter skins to keep working
  • Improved the class and war gear menu presentation.
  • Prevent Leaping players from seeing out of the map on Thunderhawk, Tarsis Ultra, Ichar IV, Valley and Lycantium.
  • Added a button controlled door to the vent on Orbital to slow down players using that short cut.
  • Added an extra level of detail to one of the bronze forgeworld panel props (the one with two tanks).
  • Grated DontAsk4470 a "Contributor" hero banner for his work with Source Filmmaker, sound effects and general community spirit.
  • Tweaked the tyranid warrior ragdoll to be less ridged (now more bouncy and inclined to do the splitz).

Technically this version is actually 8.02, it took more alpha versions to get to this state than I had expected when I started the migration at 7.9.

I have several more sound effects from DontAsk that can be included in EX, but I don't think they would be worth holding up the Beta release any longer.  I expect i'll get around to including them in an alpha patch over the course of the (northern hemisphere) summer.

by ChromeAngel - July 06, 2014, 09:01:39 am - Discuss

Exterminatus Alpha Patch 8.02 - Solid Ground

This weeks changes are mainly crash fixes and minor tweaks to the a few maps.


Installer


Zip File Patch


(ModDB downloads may take a few hours to be authorised)

Full Download 8.02

Install the Source SDK Base 2013 Multiplayer
  • Navigate to the "Tools" section on your Steam games "Library"/
  • Install the "Source SDK Base 2013 Multiplayer"
  • Run the Source SDK Base 2013 Multiplayer at least once.
  • You can exit once the menu has finished loading.

Install the latest Exterminatus Alpha
  • If you already have a copy of the EX alpha, delete it.
  • Run the alpha installer and follow it's instructions.
  • Restart Steam.  You should now see both the Exterminatus Beta 7.5 and Exterminatus Alpha listed in your library.

Tweaks
  • Made servo skulls invulnerable (their deaths were causing crashes).
  • Check that ex_award has an activator before granting points (was causing a server side crash).

Bugfixes
  • Fixed one of the displacement gaps on ex_valley.
  • Fixed some buggy lighting on ex_thunderhawk.
  • Tweaked turret placement on ex_tarsis_ultra.

The following ZIP contains only the changes since the previous alpha.

Patch Only Download (59,246 KB)

by ChromeAngel - June 29, 2014, 12:03:45 pm - Discuss

Exterminatus Alpha Patch 8.01 - Dont Ask about the sounds

This weeks changes are mainly new sound effects, some crash fixes and tweaks to the logging system.  No balance tweaks at all, I think the classes and weapons are finally ready.  I've had a couple of server crashes this week, but failed to save my PDBs from that build, so I haven't been able to debug them.  I'm not happy releasing a crashy server build as a Beta so we're going to hold on for a bit longer and test this for another week to two.

Special thanks to DontAsk4470 for his work on sound effects for this alpha.


Installer


Zip File Patch


(ModDB downloads may take a few hours to be authorised)

Full Download 8.01

Install the Source SDK Base 2013 Multiplayer
  • Navigate to the "Tools" section on your Steam games "Library"/
  • Install the "Source SDK Base 2013 Multiplayer"
  • Run the Source SDK Base 2013 Multiplayer at least once.
  • You can exit once the menu has finished loading.

Install the latest Exterminatus Alpha
  • If you already have a copy of the EX alpha, delete it.
  • Run the alpha installer and follow it's instructions.
  • Restart Steam.  You should now see both the Exterminatus Beta 7.5 and Exterminatus Alpha listed in your library.

Features
  • New Deathspitter impact sounds by DontAsk4470
  • New Sporemine bursting sounds by DontAsk4470

Tweaks
  • Turret Sound effects for "target spotted!" and "damaged" (HL2 sounds found by DontAsk4470).
  • Grated DontAsk4470 a "Contributor" hero banner for his work with Source Filmmaker, sound effects and general community spirit.
  • Tweaked the tyranid warrior ragdoll to be less ridged (now more bouncy and inclined to do the splitz).
  • Tweaked the event logger to close the file between events (it wasn't being closed correctly after a crash, this may cause "server lag") and include timestamps in clock time.

Bugfixes
  • Tweaked the way leap is triggered in code to try and fix is for players having trouble with 2013.
  • Attempted missing Hints fix.
  • Attempted missing cancel option on the map voting menu.
  • Attempted to fix a ragdoll physics crash on the client.
  • Fixed the log recording victories against the map we're changing to instead of the one we're on.
  • Fixed turret explosion sound being inaudible.

The following ZIP contains only the changes since the previous alpha.

Patch Only Download (31,552 KB)

by ChromeAngel - June 15, 2014, 11:32:58 am - Discuss

Links

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Offsite Links

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Exterminatus - Rival Species 2 - Link
German Website

About Exterminatus

Two teams/species featured in the first version of EX are the Imperium of Man (represented by tactical marines of Ultramarines chapter of the Adeptus Astartes) and Tyranid Hive Mind (represendted by creatures of Hive Fleet Behemoth).

Each map plays through a series of objectives, capturing the final objective delivers victory to your team. Players that do well in combat or by capturing objectives are rewarded with the option to play better classes. Each team has five playable classes, each with their own weapons and play style.


More information about the gameplay of EX can be found in the player manual we are writing. If you have any questions please feel free to post them on the EX forum.

 

All trademarks (c) by GAMES WORKSHOP Ltd. This project is in no way affiliated with GAMES WORKSHOP.